If the effect you are after is some hard edges and/or creases, this filter map will smooth them out. This option will help the model not to "break" over the geometry edges.ĭisable the Filter texture option. Usually the default Displacement Amount and Shift values should work fine, but depending on the effect you are after, you can play with them.Įnable the Keep Continuity option. Make sure the Displacement type is set to Normal Displacement. Now let's go back to the Displacement extra attributes we added earlier. Once ready with these settings, press the Create And Export Map button. V-Ray supports 32-bit maps, so it is better to keep it this way. This will produce a map only in the red channel, which is enough.Įnable 32Bit. Whichever point you choose (0 or 0.5), you can later adjust the Displacement in V-Ray (through Min/Max value options). The Mid option determines where your Mid point value of the map is. If you are not sure what is best for your case, leave it on. We leave it off here as we can later control it with V-Ray. Note, that the time for export increases when this value is high.ĭepending on the model you have and the effect you want to achieve, you will choose whether to leave SmoothUV option on or off. The DPSubPix option specifies the SubPixel accuracy - it actually subdivides the poly mesh x times. Now let's go to the Displacement Map palette.
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